Using pre-set license Built from '2021.2/staging' branch; Version is '2021.2.7f1 (6bd9e232123f) revision 7068130'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22000) 64bit Professional' Language: 'en' Physical Memory: 16262 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0 COMMAND LINE ARGUMENTS: D:\Unity\Editor\2021.2.7f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker20 -projectPath D:/Unity/Games/siege-song/Data -logFile Logs/AssetImportWorker20.log -srvPort 57438 Successfully changed project path to: D:/Unity/Games/siege-song/Data D:/Unity/Games/siege-song/Data [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Default GameObject BitMask: Water already registered Refreshing native plugins compatible for Editor in 1973.39 ms, found 9 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.2.7f1 (6bd9e232123f) [Subsystems] Discovering subsystems at path D:/Unity/Editor/2021.2.7f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Unity/Games/siege-song/Data/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504) Vendor: NVIDIA VRAM: 12129 MB Driver: 31.0.15.2756 Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found Initialize mono Mono path[0] = 'D:/Unity/Editor/2021.2.7f1/Editor/Data/Managed' Mono path[1] = 'D:/Unity/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/Unity/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56892 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/Unity/Editor/2021.2.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.006801 seconds. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 1420.68 ms, found 9 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 3.081 seconds Domain Reload Profiling: ReloadAssembly (3083ms) BeginReloadAssembly (249ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (2607ms) LoadAssemblies (249ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (295ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (82ms) SetupLoadedEditorAssemblies (2069ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (42ms) SetLoadedEditorAssemblies (1ms) RefreshPlugins (1421ms) BeforeProcessingInitializeOnLoad (4ms) ProcessInitializeOnLoadAttributes (421ms) ProcessInitializeOnLoadMethodAttributes (180ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.046903 seconds. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\Unity\Games\siege-song\Data\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll Symbol file LoadedFromMemory doesn't match image D:\Unity\Games\siege-song\Data\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 1380.50 ms, found 9 plugins. Preloading 0 native plugins for Editor in 0.00 ms.