using Digger.Modules.Core.Editor; using UnityEditor; using UnityEditor.Callbacks; namespace Digger.Modules.Runtime.Sources.Editor { [InitializeOnLoad] public class DiggerRuntimeDefines { private const string DiggerRuntimeDefine = "__DIGGER_RUNTIME__"; static DiggerRuntimeDefines() { DiggerDefines.InitDefine(DiggerRuntimeDefine); } [PostProcessScene(0)] public static void OnPostprocessScene() { DiggerDefines.InitDefine(DiggerRuntimeDefine); } } }