using UnityEditor; namespace FluffyGroomingTool { public class EditorDeltaTime { public float deltaTime; private float lastTimeSinceStartup; public void Update() { SetEditorDeltaTime(); } private void SetEditorDeltaTime() { if (lastTimeSinceStartup == 0f) { lastTimeSinceStartup = (float) EditorApplication.timeSinceStartup; } deltaTime = (float) EditorApplication.timeSinceStartup - lastTimeSinceStartup; lastTimeSinceStartup = (float) EditorApplication.timeSinceStartup; } } }