using UnityEngine; using UnityEditor; namespace InfinityPBR { public static class EquipObjectMenu { [MenuItem("Window/Infinity PBR/Equip Object")] // Provides a menu item public static void Equip() { if (!Selection.activeGameObject) { #if UNITY_EDITOR Debug.Log("No Object Selected!"); #endif return; } EquipObject.Equip(Selection.activeGameObject); } } }