fileFormatVersion: 2 guid: c19240bececb52a4885168db7d7c4bc8 ModelImporter: serializedVersion: 21202 internalIDToNameTable: - first: 1: 100000 second: Base HumanBrow_L1 - first: 1: 100002 second: Base HumanBrow_L2 - first: 1: 100004 second: Base HumanBrow_L3 - first: 1: 100006 second: Base HumanBrow_R1 - first: 1: 100008 second: Base HumanBrow_R2 - first: 1: 100010 second: Base HumanBrow_R3 - first: 1: 100012 second: Base HumanCheek_L - first: 1: 100014 second: Base HumanCheek_R - first: 1: 100016 second: Base HumanHair01 - first: 1: 100018 second: Base HumanHair02 - first: 1: 100020 second: Base HumanHair03 - first: 1: 100022 second: Base HumanHair04 - first: 1: 100024 second: Base HumanHair05 - first: 1: 100026 second: Base HumanHair06 - first: 1: 100028 second: Base HumanHair07 - first: 1: 100030 second: Base HumanHair08 - first: 1: 100032 second: Base HumanHair09 - first: 1: 100034 second: Base HumanHair10 - first: 1: 100036 second: Base HumanHair11 - first: 1: 100038 second: Base HumanHair12 - 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first: 4: 400150 second: Base HumanLFingerPinkieL3 - first: 4: 400152 second: Base HumanLFingerRingL1 - first: 4: 400154 second: Base HumanLFingerRingL2 - first: 4: 400156 second: Base HumanLFingerRingL3 - first: 4: 400158 second: Base HumanLFoot - first: 4: 400160 second: Base HumanLForearm1 - first: 4: 400162 second: Base HumanLForearm2 - first: 4: 400164 second: Base HumanLForearm3 - first: 4: 400166 second: Base HumanLPalm - first: 4: 400168 second: Base HumanLThigh1 - first: 4: 400170 second: Base HumanLThigh2 - first: 4: 400172 second: Base HumanLThumbL1 - first: 4: 400174 second: Base HumanLThumbL2 - first: 4: 400176 second: Base HumanLThumbL3 - first: 4: 400178 second: Base HumanLToe11 - first: 4: 400180 second: Base HumanLUpperarm1 - first: 4: 400182 second: Base HumanLUpperarm2 - first: 4: 400184 second: Base HumanMouth_L - first: 4: 400186 second: Base HumanMouth_R - first: 4: 400188 second: Base HumanNeck - first: 4: 400190 second: Base HumanNose_L - first: 4: 400192 second: Base HumanNose_R - first: 4: 400194 second: Base HumanPelvis - first: 4: 400196 second: Base HumanPonytail1 - first: 4: 400198 second: Base HumanPonytail10 - first: 4: 400200 second: Base HumanPonytail2 - first: 4: 400202 second: Base HumanPonytail3 - first: 4: 400204 second: Base HumanPonytail4 - first: 4: 400206 second: Base HumanPonytail5 - first: 4: 400208 second: Base HumanPonytail6 - first: 4: 400210 second: Base HumanPonytail7 - first: 4: 400212 second: Base HumanPonytail8 - first: 4: 400214 second: Base HumanPonytail9 - first: 4: 400216 second: Base HumanRCalf - first: 4: 400218 second: Base HumanRCollarbone - first: 4: 400220 second: Base HumanRFingerIndexR1 - first: 4: 400222 second: Base HumanRFingerIndexR2 - first: 4: 400224 second: Base HumanRFingerIndexR3 - first: 4: 400226 second: Base HumanRFingerPinkieR1 - first: 4: 400228 second: Base HumanRFingerPinkieR2 - first: 4: 400230 second: Base HumanRFingerPinkieR3 - first: 4: 400232 second: Base HumanRFingerR1 - first: 4: 400234 second: Base HumanRFingerR2 - first: 4: 400236 second: Base HumanRFingerR3 - first: 4: 400238 second: Base HumanRFingerRingR1 - first: 4: 400240 second: Base HumanRFingerRingR2 - first: 4: 400242 second: Base HumanRFingerRingR3 - first: 4: 400244 second: Base HumanRFoot - first: 4: 400246 second: Base HumanRForearm1 - first: 4: 400248 second: Base HumanRForearm2 - first: 4: 400250 second: Base HumanRForearm3 - first: 4: 400252 second: Base HumanRibcage - first: 4: 400254 second: Base HumanRPalm - first: 4: 400256 second: Base HumanRThigh1 - first: 4: 400258 second: Base HumanRThigh2 - first: 4: 400260 second: Base HumanRThumbR1 - first: 4: 400262 second: Base HumanRThumbR2 - first: 4: 400264 second: Base HumanRThumbR3 - first: 4: 400266 second: Base HumanRToe11 - first: 4: 400268 second: Base HumanRUpperarm1 - first: 4: 400270 second: Base HumanRUpperarm2 - first: 4: 400272 second: Base HumanSheathRig - first: 4: 400274 second: Base HumanSpine1 - first: 4: 400276 second: Base HumanSpine2 - first: 4: 400278 second: Base HumanSpine3 - first: 4: 400280 second: Base HumanTassetRig1 - first: 4: 400282 second: Base HumanTassetRig2 - first: 4: 400284 second: BoneRoot - first: 4: 400286 second: //RootNode - first: 4: 400288 second: DaggerBone - first: 4: 400290 second: Dummy001 - first: 4: 400292 second: EyeL - first: 4: 400294 second: EyelidBottomL - first: 4: 400296 second: EyelidBottomR - first: 4: 400298 second: EyelidTopL - first: 4: 400300 second: EyelidTopR - first: 4: 400302 second: EyePointL - first: 4: 400304 second: EyePointR - first: 4: 400306 second: EyeR - first: 4: 400308 second: HandBoneL - first: 4: 400310 second: HandBoneR - first: 4: 400312 second: ShieldBoneL - first: 4: 400314 second: ShieldBoneR - first: 4: 400316 second: CrossBow01 - first: 4: 400318 second: CrossBow02 - first: 4: 400320 second: CrossBow03 - first: 4: 400322 second: CrossBow03a - first: 4: 400324 second: CrossBow03b - first: 4: 400326 second: CrossBowMesh - first: 4: 400328 second: CrossBowRoot - first: 4: 400330 second: Triggerbone - first: 4: 400332 second: ElfHangers01 - first: 4: 400334 second: ElfHangers02 - first: 4: 400336 second: ElfHangers03 - first: 4: 400338 second: ElfHangers04 - first: 4: 400340 second: ElfHangers05 - first: 4: 400342 second: ElfHangers06 - first: 4: 400344 second: ElfHangersHub - first: 43: 4300000 second: CrossBowMesh - first: 74: 7400000 second: BowShoot_R_01_Setup - first: 74: 7400002 second: Bow_Body_Left - first: 74: 7400004 second: Bow_Body_Crossbow - first: 74: 7400006 second: BowShoot_R_01_Aim - first: 74: 7400008 second: BowShoot_R_01_Fire - first: 74: 7400010 second: BowShoot_R_02_Setup - first: 74: 7400012 second: BowShoot_R_02_Aim - first: 74: 7400014 second: BowShoot_R_02_Fire - first: 74: 7400016 second: BowShoot_L_01_Setup - first: 74: 7400018 second: BowShoot_L_01_Aim - first: 74: 7400020 second: BowShoot_L_01_Fire - first: 74: 7400022 second: BowShoot_L_02_Setup - first: 74: 7400024 second: BowShoot_L_02_Aim - first: 74: 7400026 second: BowShoot_L_02_Fire - first: 74: 7400028 second: Crossbow_Setup - first: 74: 7400030 second: Crossbow_Aim - first: 74: 7400032 second: Crossbow_Fire - first: 95: 9500000 second: //RootNode - first: 137: 13700000 second: CrossBowMesh - first: 41386430: 2186277476908879412 second: ImportLogs - first: 74: 1827226128182048838 second: Take 001 externalObjects: {} materials: materialImportMode: 1 materialName: 0 materialSearch: 1 materialLocation: 0 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 removeConstantScaleCurves: 0 motionNodeName: rigImportErrors: rigImportWarnings: "Avatar Rig Configuration mis-match. Bone length in configuration does not match position in animation file:\n\t'Base HumanNeck' : position error = 7.267116 mm\nAvatar Rig Configuration mis-match. Inbetween bone rotation in configuration does not match rotation in animation file:\n\t'Base HumanLUpperarm2' : rotation error = 12.538899 deg\n\t'Base HumanRUpperarm2' : rotation error = 12.538825 deg\n" animationImportErrors: animationImportWarnings: "\nClip 'Take 001' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Base HumanLThigh2' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Base HumanLCalf' has scale animation that will be discarded.\n\t'Base HumanLFoot' has scale animation that will be discarded.\n\t'Base HumanRThigh2' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Base HumanRCalf' has scale animation that will be discarded.\n\t'Base HumanRibcage' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Base HumanLCollarbone' has translation animation that will be discarded.\n\t'Base HumanLUpperarm1' has scale animation that will be discarded.\n\t'Base HumanLUpperarm2' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Base HumanLForearm1' has scale animation that will be discarded.\n\t'Base HumanLForearm2' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Base HumanLPalm' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Base HumanLPalm' has scale animation that will be discarded.\n\t'Base HumanLThumbL1' has scale animation that will be discarded.\n\t'Base HumanLThumbL2' has scale animation that will be discarded.\n\t'Base HumanLThumbL3' has scale animation that will be discarded.\n\t'Base HumanLFingerL1' has scale animation that will be discarded.\n\t'Base HumanLFingerL2' has scale animation that will be discarded.\n\t'Base HumanLFingerL3' has scale animation that will be discarded.\n\t'Base HumanLFingerIndexL1' has scale animation that will be discarded.\n\t'Base HumanLFingerIndexL2' has scale animation that will be discarded.\n\t'Base HumanLFingerIndexL3' has scale animation that will be discarded.\n\t'Base HumanLFingerRingL1' has scale animation that will be discarded.\n\t'Base HumanLFingerRingL2' has scale animation that will be discarded.\n\t'Base HumanLFingerRingL3' has scale animation that will be discarded.\n\t'Base HumanLFingerPinkieL1' has scale animation that will be discarded.\n\t'Base HumanLFingerPinkieL2' has scale animation that will be discarded.\n\t'Base HumanLFingerPinkieL3' has scale animation that will be discarded.\n\t'Base HumanRCollarbone' has translation animation that will be discarded.\n\t'Base HumanRUpperarm1' has scale animation that will be discarded.\n\t'Base HumanRUpperarm2' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Base HumanRForearm1' has scale animation that will be discarded.\n\t'Base HumanRForearm2' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Base HumanRPalm' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Base HumanRPalm' has scale animation that will be discarded.\n\t'Base HumanRThumbR1' has scale animation that will be discarded.\n\t'Base HumanRThumbR2' has scale animation that will be discarded.\n\t'Base HumanRThumbR3' has scale animation that will be discarded.\n\t'Base HumanRFingerR1' has scale animation that will be discarded.\n\t'Base HumanRFingerR2' has scale animation that will be discarded.\n\t'Base HumanRFingerR3' has scale animation that will be discarded.\n\t'Base HumanRFingerIndexR1' has scale animation that will be discarded.\n\t'Base HumanRFingerIndexR2' has scale animation that will be discarded.\n\t'Base HumanRFingerIndexR3' has scale animation that will be discarded.\n\t'Base HumanRFingerRingR1' has scale animation that will be discarded.\n\t'Base HumanRFingerRingR2' has scale animation that will be discarded.\n\t'Base HumanRFingerRingR3' has scale animation that will be discarded.\n\t'Base HumanRFingerPinkieR1' has scale animation that will be discarded.\n\t'Base HumanRFingerPinkieR2' has scale animation that will be discarded.\n\t'Base HumanRFingerPinkieR3' has scale animation that will be discarded.\n" animationRetargetingWarnings: animationDoRetargetingWarnings: 0 importAnimatedCustomProperties: 0 importConstraints: 0 animationCompression: 3 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] extraUserProperties: [] clipAnimations: - 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