using UnityEngine; namespace MalbersAnimations.Controller.AI { /// This Decision Check if a Task is Done [CreateAssetMenu(menuName = "Malbers Animations/Pluggable AI/Decision/Task Done Decision", order = 200)] public class TaskDecision : MAIDecision { public override string DisplayName => "General/Is Task Done?"; [Space, Tooltip("What Task Index you want to check if is Done")] public int TaskIndex; public override bool Decide(MAnimalBrain brain, int index) => brain.IsTaskDone(TaskIndex); } }