using UnityEngine; using System.Collections.Generic; #if UNITY_EDITOR using UnityEditorInternal; using UnityEditor; #endif namespace MalbersAnimations.Scriptables { [CreateAssetMenu(menuName = "Malbers Animations/Collections/Scriptable Variables Set", order = 1000)] public class ResetScriptableVarsAsset : ScriptableObject { public List vars; /// Restart all scriptable variables to their default values public virtual void Restart() { foreach (var v in vars) v.ResetVar(); } } #if UNITY_EDITOR [CustomEditor(typeof(ResetScriptableVarsAsset))] public class ResetScriptableVarsAssetEd : Editor { private ReorderableList Reo_ScriptVars; private SerializedProperty vars; private ResetScriptableVarsAsset m; /// Options to display in the popup to select constant or variable. private readonly string[] popupOptions = { "Use Constant", "Use Variable" }; /// Cached style to use to draw the popup button. private GUIStyle popupStyle; void OnEnable() { m = (ResetScriptableVarsAsset)target; vars = serializedObject.FindProperty("vars"); Reo_ScriptVars = new ReorderableList(serializedObject, vars, true, true, true, true) { drawElementCallback = DrawElement_Pivots, onAddCallback = OnAddCallback_Pivots, drawHeaderCallback = DrawHeaderCallback_Pivots, onRemoveCallback = OnRemoveCallback, }; } private void OnRemoveCallback(ReorderableList list) { vars.DeleteArrayElementAtIndex(list.index); list.index -= 1; if (list.index == -1 && vars.arraySize > 0) list.index = 0; //In Case you remove the first one EditorUtility.SetDirty(m); } public override void OnInspectorGUI() { serializedObject.Update(); MalbersEditor.DrawDescription("Reset Scriptable Variables"); Reo_ScriptVars.DoLayoutList(); serializedObject.ApplyModifiedProperties(); } private void DrawHeaderCallback_Pivots(Rect rect) { var height = EditorGUIUtility.singleLineHeight; var scriptVat = new Rect(rect.x, rect.y, rect.width / 2, height); var value = new Rect(rect.width / 2 + 50, rect.y, rect.width / 2 - 50, height); EditorGUI.LabelField(scriptVat, " Scriptable Variable"); EditorGUI.LabelField(value, " Reset Value"); } private void OnAddCallback_Pivots(ReorderableList list) { if (m.vars == null) m.vars = new List(); m.vars.Add(new ScriptableVarReseter()); EditorUtility.SetDirty(m); } private void DrawElement_Pivots(Rect rect, int index, bool isActive, bool isFocused) { var height = EditorGUIUtility.singleLineHeight; var RectVar = new Rect(rect.x, rect.y, rect.width / 2, height); var RectValue = new Rect(rect.width / 2 + 65, rect.y, rect.width / 2 - 23, height); var Element = vars.GetArrayElementAtIndex(index); var ScriptVar = Element.FindPropertyRelative("Var"); EditorGUI.PropertyField(RectVar, ScriptVar, GUIContent.none); var Var = ScriptVar.objectReferenceValue; if (popupStyle == null) popupStyle = new GUIStyle(GUI.skin.GetStyle("PaneOptions")) { imagePosition = ImagePosition.ImageOnly }; // Calculate rect for configuration button Rect buttonRect = new Rect(RectValue); buttonRect.yMin += popupStyle.margin.top; buttonRect.width = popupStyle.fixedWidth + popupStyle.margin.right; buttonRect.x -= 20; buttonRect.height = height; if (Var is IntVar) EditorGUI.PropertyField(RectValue, Element.FindPropertyRelative("DefaultInt"), GUIContent.none); else if (Var is BoolVar) EditorGUI.PropertyField(RectValue, Element.FindPropertyRelative("DefaultBool"), GUIContent.none); else if (Var is FloatVar) EditorGUI.PropertyField(RectValue, Element.FindPropertyRelative("DefaultFloat"), GUIContent.none); else if (Var is StringVar) EditorGUI.PropertyField(RectValue, Element.FindPropertyRelative("DefaultString"), GUIContent.none); else if (Var is Vector3Var) EditorGUI.PropertyField(RectValue, Element.FindPropertyRelative("DefaultVector3"), GUIContent.none); else if (Var is Vector2Var) EditorGUI.PropertyField(RectValue, Element.FindPropertyRelative("DefaultVector2"), GUIContent.none); else if (Var is ColorVar) EditorGUI.PropertyField(RectValue, Element.FindPropertyRelative("DefaultColor"), GUIContent.none); else if (Var is TransformVar) EditorGUI.PropertyField(RectValue, Element.FindPropertyRelative("DefaultTransform"), GUIContent.none); else if (Var is GameObjectVar) EditorGUI.PropertyField(RectValue, Element.FindPropertyRelative("DefaultGO"), GUIContent.none); } } #endif }