using System.Collections; using UnityEngine; using MalbersAnimations.Scriptables; namespace MalbersAnimations { /// /// Stores the Value of a Gameobjcet down direction to a Scriptable Vector3 variable /// [AddComponentMenu("Malbers/Utilities/Tools/Global Gravity")] public class GlobalGravity : MonoBehaviour { [RequiredField] public Vector3Var Gravity; void Update() { if (Gravity != null) Gravity.Value = -transform.up; } } }