#if UNITY_2017_1_OR_NEWER using System; using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; namespace Pegasus { [Serializable] public class PegasusBehaviour : PlayableBehaviour { [HideInInspector] public PegasusManager pegasusManager; [HideInInspector] public float pegasusProgress; } } #endif