using System; using UnityEngine; namespace ProceduralWorlds.Flora { public class CameraCells : CoreCameraCellsObjectData { /// /// Add Camera Cells to Flora Globals for Tracking /// private void OnEnable() { if (!FloraGlobals.DetailData.Contains(this)) { FloraGlobals.DetailData.Add(this); } } /// /// Remove Camera Cells from Flora Global Tracking /// private void OnDisable() { if (FloraGlobals.DetailData.Contains(this)) { FloraGlobals.DetailData.Remove(this); } } } }