using System;
using UnityEngine;
namespace ProceduralWorlds.Flora
{
public class CameraCells : CoreCameraCellsObjectData
{
///
/// Add Camera Cells to Flora Globals for Tracking
///
private void OnEnable()
{
if (!FloraGlobals.DetailData.Contains(this))
{
FloraGlobals.DetailData.Add(this);
}
}
///
/// Remove Camera Cells from Flora Global Tracking
///
private void OnDisable()
{
if (FloraGlobals.DetailData.Contains(this))
{
FloraGlobals.DetailData.Remove(this);
}
}
}
}