using System.Collections; using System.Collections.Generic; using UnityEngine; using SiegeSong; namespace SiegeSong { [System.Serializable] public class MetaData { public string Title = "Save Game"; public string PlayerFullName = "Player Character"; public int PlayerLevel = 1; public string PlayerActiveQuestFriendlyName = "None"; public string LastPlayedOn = "Never"; public string InGameDate = "N/A"; public string FileNameSuffix = "00001"; public int ScreenWidth; public int ScreenHeight; } }