using System.Collections; using System.Collections.Generic; using UnityEngine; using SiegeSong; namespace SiegeSong { [System.Serializable] public class SaveFile { public List Actors; public List WorldObjects; //public TerrainDeformationList TerrainDeformationList; //public FactionOperationList FactionOperationList; //public QuestlineChoiceList QuestlineChoiceList; public int Year; public int Day; public int Hour; public int Minute; } }