# Brush mirroring You can use this feature to control up to eight brushes in the Scene simultaneously. ![Brush Mirroring options on the Polybrush window](images/MirrorExamples.png) ## Options ![Options for Brush Mirroring](images/PolybrushPanel_Mirroring_WithLetters.png) ![](images/icons/LetterA.png) Choose which axis or axes to mirror the brush on (**X**, **Y**, or **Z**). You can disable all axes for no mirroring, or enable any number of axes. ![](images/icons/LetterB.png) Set which coordinate space to use. If you choose **World** space, Polybrush mirrors the brush across the World axis. This means that the axes are always the same, matching Unity's world coordinates. If you choose **Camera** space, Polybrush uses the Scene Camera's Transform: * x = left/right * y = up/down * z = forward/back