# Using Polybrush modes Polybrush provides five brush modes that perform different tasks. They all use the same basic brush settings and mirroring options: | **Button** | **Mode** | **Task to perform** | | ------------------------------------ | --------------------------- | ------------------------------------------------------------ | | ![](images/icons/Sculpt.png) | [Sculpt](modes_sculpt.md) | Moves the vertices of your Mesh in several directions to manipulate its surface. | | ![](images/icons/Smooth.png) | [Smooth](modes_smooth.md) | Smooth the differences between vertex positions. | | ![](images/icons/Palette.png) | [Color](modes_color.md) | Paint colors on the surface of your Mesh. | | ![](images/icons/Bricks.png) | [Texture](modes_texture.md) | Paint and blend Textures across your Mesh. | | ![](images/icons/FlowerAndGrass.png) | [Scatter](modes_prefab.md) | Place or scatter Prefabs on the surface of your Mesh. | To activate a specific brush mode, click its button on the Mode toolbar: ![](images/Polybrush_ModeToolbar.png) > **Tip:** To see which brush mode is active, look at the toolbar. The active button appears with a darker background. For example, in this image, the [Smooth](modes_smooth.md) mode is active: > > ![Smooth mode is active ](images/Polybrush_ModeToolbar_Active.png) To deactivate a brush mode, click the mode button that is currently active, or select any standard Unity transform tool (Move, Rotate, Scale).