using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
///
/// Super class for every Polybrush Assets implementing Reset() function
/// so that when you reset them from the inspector they don't loose their name
///
public class PolyAsset : ScriptableObject
{
///
/// Reset() function so that when you reset Polybrush Assets
/// from the inspector they don't loose their name
///
protected virtual void Reset()
{
string path = AssetDatabase.GetAssetPath(this.GetInstanceID());
this.name = Path.GetFileNameWithoutExtension(path);
}
}