# Getting Started With Polybrush First time using Polybrush? Start here for an overview of the essentials. > If you've encountered a bug or other technical issue, please post on the official [**Support Forum**](https://forum.unity.com/forums/world-building.146/). We respond very quickly, and the community benefits as well. --- ### 1) Open the Polybrush Window From the Unity menu bar, choose `Tools > Polybrush > Polybrush Window`. This opens the [**Polybrush Window**](/interface/), which you will use for 99% of **Polybrush** functionality.
Polybrush Window
--- ### 2) Choose a Mesh to Edit **Polybrush** will automatically work on any mesh, but for now we'll use a Unity primitive mesh. To create a Plane primitive, in the Unity menu bar choose `Game Object > 3D Object > Plane`
Plane
> You can also use [**ProBuilder**](http://www.procore3d.com/probuilder) meshes for an even more powerful workflow! --- ### 3) Sculpt Your Mesh Let's make this mesh look more interesting! 1. Activate [**Sculpt Mode**](/modes/sculpt/) by clicking it's icon (![sculpt](images/icons/Sculpt.png)) in the [**Mode Toolbar**](/interface/#mode-toolbar). 1. Hover your mouse over the Plane, and `Left Click` to "pull", `Shift Left Click` to "push" geometry. 1. To smooth out hard edges, activate [**Smoothing Mode**](modes/smooth) (![smoothing](images/icons/Smooth.png)) and brush the mesh with `Left Click`.
Sculpting
--- ### 4) Paint Pretty Colors Danger, Danger! The default Unity material won't show [**Vertex Coloring**](modes/color), so let's create a new material that will: 1. In your Project Panel, right-click and choose `Create > Material`, then give it a really cool name 1. With the new material selected, look at the top of the Inspector Panel- see that drop-down labeled "Shader"? Click it, and choose `Polybrush > Standard Vertex Color` 1. Apply this material to the mesh you'd like to paint > Hey custom shader people! You can use **any** shader, as long as it supports vertex colors Now we're ready to paint vertex colors: 1. Activate [**Color Painting Mode**](modes/color) by clicking it's icon (![color-painting](images/icons/Palette.png)) in the [**Mode Toolbar**](/interface/#mode-toolbar). 1. Click to select a color from the [**Color Palette**](modes/color/#color-palette) buttons at the bottom of the [**Polybrush Panel**](interface). 1. Hover your mouse over the Plane, and `Left Click` to paint, `Shift Left Click` to erase.
Colors
--- ### 5) Blend Fancy Textures [**Texture Blending**](modes/texture) requires a special shader- you can create your own, or use ours: 1. In your Project Panel, right-click and choose `Create > Material`. 1. With the new material selected, look at the top of the Inspector Panel- see that drop-down labeled "Shader"? Click it, and choose `Polybrush > Standard Texture Blend`. 1. Apply this material to the mesh you'd like to paint. > Prefer your custom shader? You can use **any** shader with Polybrush - see [Writing Texture Blend Shaders](/shaders) for more information. We can now paint and blend textures on the mesh: 1. Activate [**Texture Blending Mode**](modes/texture) by clicking it's icon (![texture-blending](images/icons/Bricks.png)) in the [**Mode Toolbar**](/interface/#mode-toolbar). 1. Click on a texture in the bottom of the [**Polybrush Panel**](panel-overview) to select it. 1. Hover your mouse over the Plane, and `Left Click` to paint, `Shift Left Click` to erase the selected texture.
Texture
--- ### 5) Place Detail Meshes 1. Activate [**Mesh Placement Mode**](modes/place) by clicking it's icon (![place](images/icons/FlowerAndGrass.png)) in the [**Mode Toolbar**](/interface/#mode-toolbar). 1. Click on a Prefab in the bottom of the [**Polybrush Panel**](interface) to select it. 1. Hover your mouse over the Plane, and `Left Click` to paint, `Shift Left Click` to erase the selected texture.
Texture
--- **Congratulations**, you've learned the essentials of Polybrush!