using System.Collections; using System.Collections.Generic; using UnityEngine; using SiegeSong; namespace SiegeSong { [System.Serializable] public class MetaData { public string Title = "New Save Game"; public string PlayerFullName = "Player Character"; public int PlayerLevel = 1; public string PlayerActiveQuestFriendlyName = "None"; public string LastPlayedOn = "12:00AM_01/01/2000"; public string InGameDate = "9:30AM_01/01/1136"; public string PreviewImageBase64DataString; public string FileNameSuffix = "00001"; } }