using UnityEditor; [CustomEditor(typeof(README))] public class READMEEditor : Editor { private const string Text = "To start digging in the terrain, go to the menu 'Tools > Digger' and click on 'Setup terrains'.\n\n" + "Then, select the 'Digger Master' object in the scene and click on the terrain to dig.\n\n" + "You can change brush, opacity and texture from the Digger Master inspector.\n\n" + "Only with Digger Runtime module (or PRO edition): you can also enable realtime/in-game editing by clicking on 'Tools > Digger > Setup for runtime' menu.\n\n" + "Only with Digger Runtime module (or PRO edition): you can also enable in-game NavMesh updating by clicking on 'Tools > Digger > Setup NavMeshComponents' menu.\n\n" + "DOCUMENTATION: https://ofux.github.io/Digger-Documentation/"; public override void OnInspectorGUI() { EditorGUILayout.HelpBox(Text, MessageType.Info); } }