using Digger.Modules.Core.Editor; using UnityEditor; using UnityEditor.Callbacks; namespace Digger.Modules.AdvancedOperations.Sources.Editor { [InitializeOnLoad] public class DiggerAdvancedOperationsDefines { private const string DiggerAdvancedOperationsDefine = "__DIGGER_ADVANCED_OPERATIONS__"; static DiggerAdvancedOperationsDefines() { DiggerDefines.InitDefine(DiggerAdvancedOperationsDefine); } [PostProcessScene(0)] public static void OnPostprocessScene() { DiggerDefines.InitDefine(DiggerAdvancedOperationsDefine); } } }