using System.Collections;
using UnityEngine;
namespace MalbersAnimations.Controller.Reactions
{
/// Reaction Script for Making the Animal do something
[CreateAssetMenu(menuName = "Malbers Animations/Modifier/Stat", fileName = "New Stat Modifier",order = -100)]
public class ModifyStatSO : ScriptableObject
{
public StatModifier modifier;
/// Instant Reaction ... without considering Active or Delay parameters
public void Modify(Stats stats) => modifier.ModifyStat(stats);
public void Modify(Component stats) => Modify(stats.FindComponentInRoot());
public void Modify(GameObject stats) => Modify(stats.FindComponentInRoot());
}
}