using UnityEngine;
namespace Pegasus
{
///
/// Simple class to hide mesh renderers and disable colliders at runtime
///
public class PegasusHide : MonoBehaviour
{
public bool m_hideAtRuntime = true;
// Use this for initialization
void Start()
{
if (m_hideAtRuntime)
{
Collider[] colliders = GetComponentsInChildren();
foreach (var collider in colliders)
{
collider.enabled = false;
}
MeshRenderer[] renderers = GetComponentsInChildren();
foreach (var renderer in renderers)
{
renderer.enabled = false;
}
}
}
}
}