using UnityEngine; namespace Pegasus { /// /// Simple class to hide mesh renderers and disable colliders at runtime /// public class PegasusHide : MonoBehaviour { public bool m_hideAtRuntime = true; // Use this for initialization void Start() { if (m_hideAtRuntime) { Collider[] colliders = GetComponentsInChildren(); foreach (var collider in colliders) { collider.enabled = false; } MeshRenderer[] renderers = GetComponentsInChildren(); foreach (var renderer in renderers) { renderer.enabled = false; } } } } }