using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; namespace RootMotion.Dynamics { [CustomEditor(typeof(PuppetMasterHumanoidConfig))] public class PuppetMasterHumanoidConfigInspector : Editor { private PuppetMasterHumanoidConfig script { get { return target as PuppetMasterHumanoidConfig; } } public override void OnInspectorGUI() { foreach (PuppetMasterHumanoidConfig.HumanoidMuscle m in script.muscles) { m.name = m.bone.ToString(); } DrawDefaultInspector (); } } }