using UnityEngine;
using UnityEditor;
namespace RootMotion.Dynamics {
///
/// Converting 3D joints to ConfigurableJoints
///
public class ConvertToConfigurableJoints: Editor {
///
/// Converts any 3D joints on the selected Transform and its children to ConfigurableJoints
///
//[MenuItem ("Component/Physics/Convert to ConfigurableJoints")]
[MenuItem ("GameObject/Convert to ConfigurableJoints")]
public static void ConvertSelected() {
if (Selection.activeGameObject == null) {
Debug.Log("Please select the root of the ragdoll that you wish to convert to use ConfigurableJoints.");
return;
}
// @todo undo
JointConverter.ToConfigurable(Selection.activeGameObject);
}
}
}