using UnityEngine;
using System.Collections;
namespace RootMotion.Dynamics {
public class JointBreakBroadcaster : MonoBehaviour {
///
/// The PuppetMaster that this muscle belongs to.
///
[HideInInspector] public PuppetMaster puppetMaster;
///
/// The index of this muscle in the PuppetMaster.muscles array.
///
[HideInInspector] public int muscleIndex;
void OnJointBreak() {
if (!enabled) return;
puppetMaster.RemoveMuscleRecursive(puppetMaster.muscles[muscleIndex].joint, true, true, MuscleRemoveMode.Numb);
}
}
}