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Ideally you should set up the layers in the project and this component wouldn''t be needed at all. The layers should be set up as follows: 1. Set the entire character to a "Characters" layer. 2. Set the entire Ragdoll to a "Ragdoll" layer. 3. Set the walkable surfaces to a "Ground" layer. 4. Set all the objects to collide with to a "Collision" layer. 5. Set the PuppetMaster''s "Walkable Layers" to the "Ground" layer. 6. Set the PuppetMaster''s "Collision Layers" to the "Collision" layer. 7. In the Physics Settings, set the "Characters" and "Ragdoll" layers to ignore each other, otherwise you''d have the ragdoll bones collide with the character controller. 8. Also ignore collisions between "Characters" and any layer you wish the puppet to collide with (small obstacles, projectiles and maybe walls). 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