using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Events; using SiegeSong; namespace SiegeSong { public class Station : MonoBehaviour { public Transform MountingAnchor; public int MountingAnimationID; public UnityEvent StartMounting; public UnityEvent EndMounting; public int CameraX; public int CameraY; void Start() { } void Update() { } } }