using System.Collections; using System.Collections.Generic; using UnityEngine; using SiegeSong; namespace SiegeSong { [System.Serializable] public class WorldObjectPlacement { public string InstanceID; public int Quantity; public string Key; public string FriendlyName; public WorldObjectType Type; public float PositionX; public float PositionY; public float PositionZ; public float RotationX; public float RotationY; public float RotationZ; } }