using UnityEditor.SettingsManagement; namespace UnityEditor.Polybrush { sealed class Pref : UserSetting { public Pref(string key, T value, SettingsScope scope = SettingsScope.Project) : base(PolybrushSettings.instance, key, value, scope) { } public Pref(Settings settings, string key, T value, SettingsScope scope = SettingsScope.Project) : base(settings, key, value, scope) { } } }