using UnityEngine; namespace UnityEditor.Polybrush { /// /// Static helper methods for working with reflection. Mostly used for ProBuilder compatibility. /// static class ProBuilderInterface { /// /// Tests if a GameObject is a ProBuilder mesh or not. /// /// /// internal static bool IsProBuilderObject(GameObject gameObject) { if (ProBuilderBridge.ProBuilderExists()) return ProBuilderBridge.IsValidProBuilderMesh(gameObject); return false; } } }