using UnityEngine;
using System.Collections.Generic;
namespace UnityEditor.Polybrush
{
///
/// Store previews in an internal cache for quick access.
///
internal static class PreviewsDatabase
{
///
/// Cache size. Also used to set the cache size of AssetPreview.
///
static readonly int k_CacheSize = 128;
///
/// Storage for previews.
///
static Dictionary