using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using SiegeSong; namespace SiegeSong { public class SliderButton : MonoBehaviour { public Slider Target; public CharacterCreator Character; public float Step = 0.1f; public float MaxValue = 1.0f; public float MinValue = 0.0f; void Start() { } void Update() { } public void RightButtonPress() { if (Target.value + Step <= MaxValue) Target.value += Step; else Target.value = MaxValue; Character.UpdateValue(); } public void LeftButtonPress() { if (Target.value - Step >= MinValue) Target.value -= Step; else Target.value = MinValue; Character.UpdateValue(); } } }