Using pre-set license Built from '2021.2/staging' branch; Version is '2021.2.7f1 (6bd9e232123f) revision 7068130'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22000) 64bit Professional' Language: 'en' Physical Memory: 16262 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath D:/Unity/Games/Siege-Song/Data -logFile Logs/AssetImportWorker0.log -srvPort 52138 Successfully changed project path to: D:/Unity/Games/Siege-Song/Data D:/Unity/Games/Siege-Song/Data [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Default GameObject BitMask: Water already registered Refreshing native plugins compatible for Editor in 488.61 ms, found 6 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.2.7f1 (6bd9e232123f) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Unity/Games/Siege-Song/Data/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: NVIDIA VRAM: 8088 MB Driver: 27.21.14.5671 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56956 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.011734 seconds. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 492.10 ms, found 6 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 1.750 seconds Domain Reload Profiling: ReloadAssembly (1752ms) BeginReloadAssembly (150ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (1403ms) LoadAssemblies (146ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (223ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (95ms) SetupLoadedEditorAssemblies (968ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (42ms) SetLoadedEditorAssemblies (1ms) RefreshPlugins (492ms) BeforeProcessingInitializeOnLoad (2ms) ProcessInitializeOnLoadAttributes (313ms) ProcessInitializeOnLoadMethodAttributes (119ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.027658 seconds. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\Unity\Games\Siege-Song\Data\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll Symbol file LoadedFromMemory doesn't match image D:\Unity\Games\Siege-Song\Data\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 479.03 ms, found 6 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 5.345 seconds Domain Reload Profiling: ReloadAssembly (5347ms) BeginReloadAssembly (211ms) ExecutionOrderSort (0ms) DisableScriptedObjects (12ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) EndReloadAssembly (4944ms) LoadAssemblies (189ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (672ms) ReleaseScriptCaches (2ms) RebuildScriptCaches (230ms) SetupLoadedEditorAssemblies (3756ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (24ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (479ms) BeforeProcessingInitializeOnLoad (205ms) ProcessInitializeOnLoadAttributes (2990ms) ProcessInitializeOnLoadMethodAttributes (45ms) AfterProcessingInitializeOnLoad (12ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Platform modules already initialized, skipping ======================================================================== Worker process is ready to serve import requests Default GameObject BitMask: Water already registered Launched and connected shader compiler UnityShaderCompiler.exe after 0.10 seconds Refreshing native plugins compatible for Editor in 6.29 ms, found 6 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 5617 Unused Serialized files (Serialized files now loaded: 0) Unloading 419 unused Assets / (125.9 MB). Loaded Objects now: 5803. Memory consumption went from 418.2 MB to 292.3 MB. Total: 32.908200 ms (FindLiveObjects: 0.781900 ms CreateObjectMapping: 0.916200 ms MarkObjects: 5.803700 ms DeleteObjects: 25.404500 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> ======================================================================== Received Import Request. Time since last request: 184608.669010 seconds. path: Assets/_SiegeSong artifactKey: Guid(82e77ce194cdefb449eb574540982d59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/_SiegeSong using Guid(82e77ce194cdefb449eb574540982d59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3606d93dc9d39ff1cd7d0f1450c50171') in 0.024735 seconds ======================================================================== Received Import Request. Time since last request: 0.000037 seconds. path: Assets/_SiegeSong/Scripts artifactKey: Guid(978f5af218f1f184184b65a8c9b8e931) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/_SiegeSong/Scripts using Guid(978f5af218f1f184184b65a8c9b8e931) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fff1126c0b849454420c3f18ed85f949') in 0.021377 seconds ======================================================================== Received Import Request. Time since last request: 77.525702 seconds. path: Assets/_SiegeSong/Scripts/ActorInteraction artifactKey: Guid(82e643978d1e623468f559f4ae5fb999) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/_SiegeSong/Scripts/ActorInteraction using Guid(82e643978d1e623468f559f4ae5fb999) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '526edfe9ca5145e41c296ea0326c34e6') in 0.034929 seconds ======================================================================== Received Import Request. Time since last request: 3.666146 seconds. path: Assets/_SiegeSong/Scripts/ActorInteraction/ActorMotor.cs artifactKey: Guid(9bb4b839e6b923947a94598e21db7f94) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/_SiegeSong/Scripts/ActorInteraction/ActorMotor.cs using Guid(9bb4b839e6b923947a94598e21db7f94) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '214408313a0108e3bfbbf81cef03d954') in 0.089157 seconds