Using pre-set license Built from '2021.2/staging' branch; Version is '2021.2.7f1 (6bd9e232123f) revision 7068130'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22000) 64bit Professional' Language: 'en' Physical Memory: 16262 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath D:/Unity/Games/Siege-Song/Data -logFile Logs/AssetImportWorker1.log -srvPort 53916 Successfully changed project path to: D:/Unity/Games/Siege-Song/Data D:/Unity/Games/Siege-Song/Data [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Default GameObject BitMask: Water already registered Refreshing native plugins compatible for Editor in 692.47 ms, found 6 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.2.7f1 (6bd9e232123f) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Unity/Games/Siege-Song/Data/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: NVIDIA VRAM: 8088 MB Driver: 27.21.14.5671 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56808 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.016242 seconds. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 627.38 ms, found 6 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 2.150 seconds Domain Reload Profiling: ReloadAssembly (2152ms) BeginReloadAssembly (185ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (1759ms) LoadAssemblies (182ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (274ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (71ms) SetupLoadedEditorAssemblies (1259ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (44ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (628ms) BeforeProcessingInitializeOnLoad (2ms) ProcessInitializeOnLoadAttributes (441ms) ProcessInitializeOnLoadMethodAttributes (143ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.035080 seconds. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\Unity\Games\Siege-Song\Data\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll Symbol file LoadedFromMemory doesn't match image D:\Unity\Games\Siege-Song\Data\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 577.31 ms, found 6 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 6.731 seconds Domain Reload Profiling: ReloadAssembly (6733ms) BeginReloadAssembly (361ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (74ms) EndReloadAssembly (6037ms) LoadAssemblies (411ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (889ms) ReleaseScriptCaches (2ms) RebuildScriptCaches (349ms) SetupLoadedEditorAssemblies (4311ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (37ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (577ms) BeforeProcessingInitializeOnLoad (269ms) ProcessInitializeOnLoadAttributes (3371ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (14ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (18ms) Platform modules already initialized, skipping ======================================================================== Worker process is ready to serve import requests Default GameObject BitMask: Water already registered Launched and connected shader compiler UnityShaderCompiler.exe after 0.10 seconds Refreshing native plugins compatible for Editor in 8.88 ms, found 6 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 5617 Unused Serialized files (Serialized files now loaded: 0) Unloading 425 unused Assets / (126.9 MB). Loaded Objects now: 5795. Memory consumption went from 417.7 MB to 290.8 MB. Total: 42.107600 ms (FindLiveObjects: 1.133200 ms CreateObjectMapping: 1.018100 ms MarkObjects: 8.376800 ms DeleteObjects: 31.576900 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->