using UnityEngine; using UnityEngine.UI; namespace Gaia { public class AutoAssignTakePhotoEvent : MonoBehaviour { [HideInInspector] public ScreenShotter m_screenShotter; public Button m_buttonUI; private void Start() { if (m_screenShotter == null) { m_screenShotter = FindObjectOfType(); } if (m_screenShotter != null && m_buttonUI != null) { m_buttonUI.onClick.AddListener(m_screenShotter.TakeHiResShot); } } } }