using System.Collections; using System.Collections.Generic; using UnityEngine; using SiegeSong; namespace SiegeSong { [System.Serializable] public class WorldObject { public string WorldObjectInstanceID; public string FriendlyName; public float PositionX; public float PositionY; public float PositionZ; public float RotationX; public float RotationY; public float RotationZ; public string DroppableKey; public string StationKey; public string ArchitectureKey; } }