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namespace\r\nAssets\\_SiegeSong\\Scripts\\WIP\\Grapple.cs(10,7): warning CS0105: The using directive for 'System.Collections.Generic' appeared previously in this namespace\r\nAssets\\_SiegeSong\\Scripts\\WIP\\Grapple.cs(12,7): warning CS0105: The using directive for 'MalbersAnimations.Scriptables' appeared previously in this namespace\r\nAssets\\_SiegeSong\\Scripts\\WIP\\Grapple.cs(13,7): warning CS0105: The using directive for 'UnityEngine.Events' appeared previously in this namespace\r\nAssets\\_SiegeSong\\Scripts\\WIP\\Grapple.cs(104,17): warning CS0618: 'LineRenderer.SetWidth(float, float)' is obsolete: 'Use startWidth, endWidth or widthCurve instead.'\r\nAssets\\_SiegeSong\\Scripts\\WIP\\Grapple.cs(165,13): warning CS0618: 'LineRenderer.SetColors(Color, Color)' is obsolete: 'Use startColor, endColor or colorGradient instead.'\r\nAssets\\_SiegeSong\\Scripts\\WIP\\Grapple.cs(167,13): warning CS0618: 'LineRenderer.SetWidth(float, float)' is obsolete: 'Use startWidth, endWidth or widthCurve instead.'\r\nAssets\\_SiegeSong\\Scripts\\WIP\\Grapple.cs(201,17): warning CS0618: 'LineRenderer.SetWidth(float, float)' is obsolete: 'Use startWidth, endWidth or widthCurve instead.'\r\nAssets\\_SiegeSong\\Scripts\\WIP\\Grapple.cs(201,17): warning CS0162: Unreachable code detected\r\nAssets\\_SiegeSong\\Scripts\\WIP\\MainMenu.cs(112,13): warning CS0162: Unreachable code detected\r\nAssets\\_SiegeSong\\Scripts\\WIP\\CharacterCreator.cs(564,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\WIP\\CharacterCreator.cs(565,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\WIP\\CharacterCreator.cs(566,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\WIP\\CharacterCreator.cs(567,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\WIP\\CharacterCreator.cs(568,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\WIP\\CharacterCreator.cs(569,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\WIP\\CharacterCreator.cs(570,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\WIP\\CharacterCreator.cs(580,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\WIP\\CharacterCreator.cs(586,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\WIP\\CharacterCreator.cs(592,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\WIP\\CharacterCreator.cs(598,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\WIP\\CharacterCreator.cs(604,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\WIP\\CharacterCreator.cs(610,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\WIP\\CharacterCreator.cs(616,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Runtime\\LoadingPlate.cs(56,17): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Runtime\\InstanceManager.cs(66,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Runtime\\InstanceManager.cs(102,18): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Runtime\\InstanceManager.cs(103,17): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Runtime\\InstanceManager.cs(111,25): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Runtime\\InstanceManager.cs(150,17): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Runtime\\InstanceManager.cs(155,17): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\ApparrelManager.cs(34,17): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\ApparrelManager.cs(44,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\ApparrelManager.cs(54,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\ApparrelManager.cs(56,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\Equipable.cs(43,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\Equipable.cs(44,17): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\HitBox.cs(65,25): warning CS0219: The variable 'skill' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryItem.cs(138,21): warning CS0162: Unreachable code detected\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(275,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(276,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(282,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(290,17): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(335,29): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(361,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(362,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(364,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(375,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(376,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(381,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(392,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(393,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(395,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(404,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(405,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(408,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\Weapon.cs(33,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\Weapon.cs(34,17): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\CameraManager.cs(176,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\CameraManager.cs(177,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\CameraManager.cs(182,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\CameraManager.cs(183,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\CameraManager.cs(188,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\CameraManager.cs(189,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\CameraManager.cs(195,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\CameraManager.cs(197,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\CommandConsole.cs(59,17): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\CommandConsole.cs(91,17): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(427,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(428,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(436,17): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(432,21): warning CS0219: The variable 'rowExists' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\IO\\MenuManager.cs(74,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\MenuManager.cs(75,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\MenuManager.cs(88,17): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\MenuManager.cs(89,17): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\MenuManager.cs(210,17): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\MenuManager.cs(211,17): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\SaveFileLoader.cs(190,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\SaveFileLoader.cs(223,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\CommandConsole.cs(215,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\CommandConsole.cs(220,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\MenuManager.cs(298,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\MenuManager.cs(301,21): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\MenuManager.cs(309,17): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\SaveFileLoader.cs(247,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\IO\\SaveFileLoader.cs(258,13): warning CS0618: 'GameObject.active' is obsolete: 'GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'\r\nAssets\\_SiegeSong\\Scripts\\Entities\\HeadTurn.cs(17,23): warning CS0414: The field 'HeadTurn.rotationXMax' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\Entities\\Motor.cs(50,23): warning CS0414: The field 'Motor.sprintMagnitude' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\IO\\MenuManager.cs(57,22): warning CS0414: The field 'MenuManager.saveLoadHasDelayed' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\IO\\CameraManager.cs(41,23): warning CS0414: The field 'CameraManager.cameraZoomSpeed' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\AI\\Battle\\BattleStrategizer.cs(39,15): warning CS0414: The field 'BattleStrategizer.staminaConfidenceThreshold' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\Entities\\HeadTurn.cs(16,23): warning CS0414: The field 'HeadTurn.rotationXMin' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\WIP\\ActorPhysicsManager.cs(27,16): warning CS0414: The field 'ActorPhysicsManager.leftFootPath' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(92,23): warning CS0414: The field 'InventoryManager.rowsYOffset' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\WIP\\ActorPhysicsManager.cs(26,15): warning CS0414: The field 'ActorPhysicsManager.gravityStrength' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\Entities\\Motor.cs(52,23): warning CS0414: The field 'Motor.currentMoveSpeed' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\IO\\SaveFileLoader.cs(24,23): warning CS0414: The field 'SaveFileLoader.StartingRotationY' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\WIP\\ActorPhysicsManager.cs(29,16): warning CS0414: The field 'ActorPhysicsManager.leftFootName' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\WIP\\ActorPhysicsManager.cs(24,15): warning CS0414: The field 'ActorPhysicsManager.coyoteTime' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\IO\\CameraManager.cs(33,23): warning CS0414: The field 'CameraManager.cameraMinX' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\WIP\\ActorPhysicsManager.cs(28,16): warning CS0414: The field 'ActorPhysicsManager.rightFootPath' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\IO\\CameraManager.cs(43,23): warning CS0414: The field 'CameraManager.cameraRequestedZoom' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\WIP\\ActorPhysicsManager.cs(30,16): warning CS0414: The field 'ActorPhysicsManager.rightFootName' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\IO\\CameraManager.cs(34,23): warning CS0414: The field 'CameraManager.cameraMaxX' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\IO\\SaveFileLoader.cs(25,23): warning CS0414: The field 'SaveFileLoader.StartingRotationZ' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\IO\\SaveFileLoader.cs(23,23): warning CS0414: The field 'SaveFileLoader.StartingRotationX' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(91,23): warning CS0414: The field 'InventoryManager.rowsXOffset' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\IO\\CameraManager.cs(46,22): warning CS0414: The field 'CameraManager.canZoomToRequested' is assigned but its value is never used\r\nAssets\\_SiegeSong\\Scripts\\Entities\\InventoryManager.cs(89,23): warning CS0414: The field 'InventoryManager.inputAxisThreshhold' is assigned but its value is never used"} {"msg":"inputSignatureChanged","annotation":"CopyFiles 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