using UnityEngine; using System.Collections; namespace Suimono.Core { public class SuimonoModuleLib : MonoBehaviour { public Texture2D texNormalC; public Texture2D texNormalT; public Texture2D texNormalR; public Texture2D texFoam; public Texture2D texRampWave; public Texture2D texRampDepth; public Texture2D texRampBlur; public Texture2D texRampFoam; public Texture2D texWave; public Cubemap texCube1; public Texture2D texBlank; public Texture2D texMask; public Texture2D texDrops; [Space(10)] public Material materialSurface; public Material materialSurfaceScale; public Material materialSurfaceShadow; [Space(10)] public GameObject surfaceObject; public GameObject moduleObject; [Space(10)] public Suimono.Core.fx_causticModule causticObject; public Light causticObjectLight; public Suimono.Core.cameraTools transToolsObject; public Camera transCamObject; public cameraCausticsHandler causticHandlerObjectTrans; public Suimono.Core.cameraTools causticToolsObject; public Camera causticCamObject; public Suimono.Core.cameraCausticsHandler causticHandlerObject; public GameObject wakeObject; public Camera wakeCamObject; public GameObject normalsObject; public Camera normalsCamObject; public Suimono.Core.SuimonoModuleFX fxObject; public Suimono.Core.fx_soundModule sndparentobj; public ParticleSystem underwaterDebris; public Transform underwaterDebrisTransform; public Renderer underwaterDebrisRendererComponent; [Space(10)] public Mesh[] meshLevel; public Shader[] shaderRepository; public TextAsset[] presetRepository; } }