using System.Collections; using System.Collections.Generic; using UnityEngine; #if GAIA_PRO_PRESENT namespace Gaia { public class FloatingPointFixMember : MonoBehaviour { protected void OnEnable() { FloatingPointFix.Instance.AddMember(this); } protected void OnDestroy() { if (FloatingPointFix.IsActive) { FloatingPointFix.Instance.RemoveMember(this); } } } } #endif