%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Fish Bass 2 MAT m_Shader: {fileID: 3, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _MainTex: m_Texture: {fileID: 2800000, guid: fd0355fd0298c5444a3c582dfc793ae7, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _Shininess: 0.17236951 m_Colors: - _Color: {r: 0.73134327, g: 0.69592494, b: 0.5730675, a: 1} - _SpecColor: {r: 0.8507463, g: 0.7406403, b: 0.65393186, a: 1} m_BuildTextureStacks: []