%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Latern_glass1 m_Shader: {fileID: 4800000, guid: 963484209d11fd7f110076aa44295342, type: 3} m_ShaderKeywords: _ALPHABLEND_ON _EMISSION _NORMALMAP _SPECGLOSSMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3001 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 2800000, guid: 447d88049f478c8458968723d760ced3, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: ab754629dd160a140bd57bb516736b2a, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 2800000, guid: 8c19953c0044dc545b09150fb4434827, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _BumpAmt: 128 - _BumpScale: 1 - _Cutoff: 0.06 - _DetailNormalMapScale: 1 - _DstBlend: 10 - _GlossMapScale: 1 - _Glossiness: 1 - _GlossyReflections: 1 - _InvFade: 1 - _Metallic: 0 - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 5 - _UVSec: 0 - _ZWrite: 0 m_Colors: - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} m_BuildTextureStacks: []