%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Gaia Ocean Underwater m_Shader: {fileID: 4800000, guid: a839315960c0a48d8a4580e4c1ee9de7, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _NormalLayer0: m_Texture: {fileID: 2800000, guid: bde6cb2e213a1a84a9a579bfd2ac765e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalLayer1: m_Texture: {fileID: 2800000, guid: ba8b90b254eca554697a571d28aa6b1c, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _EdgeWaterDist: 5 - _NormalLayer0Scale: 1 - _NormalLayer1Scale: 1 - _NormalTile: 512 - _RefractionToggle: 0 - _WaveBackwashToggle: 0 - _WaveDirGlobal: 1 - _WaveLength: 1024 - _WavePeakToggle: 0 - _WaveShoreClamp: 0.33 - _WaveSpeed: 10 - _WaveSteepness: 0.1 m_Colors: - _EdgeWaterColor: {r: 0.09999994, g: 0.09999994, b: 0.19999993, a: 1} - _UnderWaterColor: {r: 0.533, g: 0.764, b: 1, a: 1} - _WaveDirection: {r: 1, g: 0, b: 0, a: 0}