using UnityEngine; using System.Collections; namespace Suimono.Core { public class SuimonoDepth : MonoBehaviour { //PUBLIC VARIABLES public Shader useShader; //PRIVATE VARIABLES private Material useMat; void Start () { //setup material useMat = new Material(useShader); } void OnRenderImage (RenderTexture source, RenderTexture destination){ if (useMat != null) Graphics.Blit(source,destination,useMat); } } }