Shader "Suimono2/Suimono2_FX_ShorelineObject" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} } SubShader { Pass { Tags{"Queue"="Overlay"} Cull Off CGPROGRAM #pragma vertex vert_img #pragma fragment frag #include "UnityCG.cginc" uniform sampler2D _MainTex; float4 _Mult; fixed4 frag(v2f_img i) : SV_Target { return tex2D(_MainTex, i.uv*_Mult.xy+_Mult.zw); } ENDCG } } }