%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 5 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: mat_under_assist m_Shader: {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 5 m_CustomRenderQueue: -1 m_SavedProperties: serializedVersion: 2 m_TexEnvs: data: first: name: _MainTex second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _CubeTex second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _FoamTex second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _WaveTex second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _ReflectionTex second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _WaveLargeTex second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _Surface1 second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _Surface2 second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _WaveRamp second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _DepthRamp second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _BlurRamp second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _FoamRamp second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _FlowMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _WaveMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _Ramp2D second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _FoamOverlay second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _CubeMobile second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: data: first: name: _Tess second: 4 data: first: name: _minDist second: 10 data: first: name: _maxDist second: 25 data: first: name: _HeightFoamSpread second: 2 data: first: name: _ReflDist second: 1000 data: first: name: _ReflBlend second: .00999999978 data: first: name: _Displacement second: .300000012 data: first: name: _MaskAmt second: 1 data: first: name: _WaveHeight second: 0 data: first: name: _DetailHeight second: 0 data: first: name: _WaveShoreHeight second: 0 data: first: name: _WaveScale second: .25 data: first: name: _CenterHeight second: 0 data: first: name: _MaxVariance second: 3 data: first: name: _RefrStrength second: 25 data: first: name: _RefrSpeed second: .5 data: first: name: _RefrScale second: .5 data: first: name: _SpecScatterWidth second: 2 data: first: name: _SpecScatterAmt second: .0199999996 data: first: name: _ReflBlur second: .00999999978 data: first: name: _DepthAmt second: .100000001 data: first: name: _BlurSpread second: .00999999978 data: first: name: _FoamHeight second: 5 data: first: name: _HeightFoamAmount second: 1 data: first: name: _FoamSpread second: .5 data: first: name: _EdgeBlend second: 10 data: first: name: _EdgeSpread second: 10 data: first: name: _BumpStrength second: .899999976 data: first: name: _ReflectStrength second: 1 data: first: name: _MasterScale second: 1 data: first: name: _UnderReflDist second: 1 data: first: name: _FlowScale second: 0 data: first: name: _TideAmount second: 1 data: first: name: _TideSpread second: .400000006 data: first: name: _RimPower second: 1 data: first: name: _castshadowEnabled second: 1 data: first: name: _castshadowStrength second: 1 data: first: name: _castshadowFade second: 1 m_Colors: data: first: name: _Color second: {r: 1, g: 1, b: 1, a: 1} data: first: name: _FoamColor second: {r: 1, g: 1, b: 1, a: 1} data: first: name: _DynReflColor second: {r: 1, g: 1, b: 1, a: .5} data: first: name: _DepthColor second: {r: .25, g: .25, b: .5, a: 1} data: first: name: _HighColor second: {r: 1, g: 0, b: 0, a: 1} data: first: name: _LowColor second: {r: 0, g: 1, b: 0, a: .100000001} data: first: name: _SpecColorH second: {r: .5, g: .5, b: .5, a: 1} data: first: name: _SpecColorL second: {r: .5, g: .5, b: .5, a: 1} data: first: name: _DepthColorR second: {r: .25, g: .25, b: .5, a: 1} data: first: name: _DepthColorG second: {r: .25, g: .25, b: .5, a: 1} data: first: name: _DepthColorB second: {r: .25, g: .25, b: .5, a: 1} data: first: name: _EdgeColor second: {r: 1, g: 1, b: 1, a: 1} data: first: name: _UnderColor second: {r: .25, g: .25, b: .5, a: 1} data: first: name: _TideColor second: {r: 0, g: 0, b: .200000003, a: 1} data: first: name: _castshadowColor second: {r: 0, g: 0, b: 0, a: 1}