Using pre-set license Built from '2021.2/staging' branch; Version is '2021.2.7f1 (6bd9e232123f) revision 7068130'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22000) 64bit Professional' Language: 'en' Physical Memory: 16262 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker9 -projectPath D:/Unity/Games/Siege-Song/Data -logFile Logs/AssetImportWorker9.log -srvPort 63377 Successfully changed project path to: D:/Unity/Games/Siege-Song/Data D:/Unity/Games/Siege-Song/Data [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Default GameObject BitMask: Water already registered Refreshing native plugins compatible for Editor in 1074.34 ms, found 9 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.2.7f1 (6bd9e232123f) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Unity/Games/Siege-Song/Data/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504) Vendor: NVIDIA VRAM: 12129 MB Driver: 31.0.15.2756 Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56064 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.011277 seconds. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 1007.95 ms, found 9 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 2.237 seconds Domain Reload Profiling: ReloadAssembly (2237ms) BeginReloadAssembly (145ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (1903ms) LoadAssemblies (141ms) RebuildTransferFunctionScriptingTraits (1ms) SetupTypeCache (228ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (63ms) SetupLoadedEditorAssemblies (1485ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (41ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (1008ms) BeforeProcessingInitializeOnLoad (3ms) ProcessInitializeOnLoadAttributes (330ms) ProcessInitializeOnLoadMethodAttributes (103ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.029402 seconds. Begin MonoManager ReloadAssembly Symbol file data-0000022CB1EB3040 doesn't match image D:\Unity\Games\Siege-Song\Data\Library\ScriptAssemblies\Assembly-CSharp.dll Symbol file LoadedFromMemory is not a mono symbol file Symbol file LoadedFromMemory doesn't match image D:\Unity\Games\Siege-Song\Data\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll Symbol file LoadedFromMemory doesn't match image D:\Unity\Games\Siege-Song\Data\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 986.75 ms, found 9 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 9.243 seconds Domain Reload Profiling: ReloadAssembly (9245ms) BeginReloadAssembly (220ms) ExecutionOrderSort (0ms) DisableScriptedObjects (11ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) EndReloadAssembly (8839ms) LoadAssemblies (229ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (748ms) ReleaseScriptCaches (2ms) RebuildScriptCaches (314ms) SetupLoadedEditorAssemblies (7432ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (31ms) SetLoadedEditorAssemblies (1ms) RefreshPlugins (987ms) BeforeProcessingInitializeOnLoad (339ms) ProcessInitializeOnLoadAttributes (5974ms) ProcessInitializeOnLoadMethodAttributes (84ms) AfterProcessingInitializeOnLoad (15ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Platform modules already initialized, skipping ======================================================================== Worker process is ready to serve import requests Default GameObject BitMask: Water already registered Shader 'Digger/URP/Mesh-Pass2': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found Shader 'Digger/URP/Terrain/Lit (Add Pass)': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found Shader 'Digger/URP/Mesh-Pass0': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found Shader 'Digger/URP/Mesh-Pass0': dependency 'TerrainShader' shader 'Universal Render Pipeline/Terrain/Lit' not found Shader 'Digger/URP/Mesh-Pass0': dependency 'AddPassShader' shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass)' not found Shader 'Digger/URP/Mesh-Pass0': dependency 'BaseMapShader' shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' not found Shader 'Digger/URP/Mesh-Pass0': dependency 'BaseMapGenShader' shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen)' not found Shader 'Digger/URP/Mesh-Pass3': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found Shader 'Digger/HDRP/Terrain/Lit': dependency 'BaseMapShader' shader 'Hidden/HDRP/TerrainLit_Basemap' not found Shader 'Digger/HDRP/Terrain/Lit': dependency 'BaseMapGenShader' shader 'Hidden/HDRP/TerrainLit_BasemapGen' not found Shader 'Digger/HDRP/Mesh/Lit': dependency 'BaseMapShader' shader 'Hidden/HDRP/TerrainLit_Basemap' not found Shader 'Digger/HDRP/Mesh/Lit': dependency 'BaseMapGenShader' shader 'Hidden/HDRP/TerrainLit_BasemapGen' not found Shader 'Hidden/Digger/URP/Terrain/Lit (Base Pass)': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found WARNING: Shader Unsupported: 'Hidden/Digger/URP/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Digger/URP/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader 'Digger/URP/Terrain/Lit': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found Shader 'Digger/URP/Terrain/Lit': dependency 'BaseMapShader' shader 'Digger/URP/Terrain/Lit (Base Pass)' not found Shader 'Digger/URP/Terrain/Lit': dependency 'BaseMapGenShader' shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen)' not found Shader 'Digger/URP/Mesh-Pass1': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found Shader 'Digger/URP/Mesh-Pass0': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found Shader 'Digger/URP/Mesh-Pass0': dependency 'TerrainShader' shader 'Universal Render Pipeline/Terrain/Lit' not found Shader 'Digger/URP/Mesh-Pass0': dependency 'AddPassShader' shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass)' not found Shader 'Digger/URP/Mesh-Pass0': dependency 'BaseMapShader' shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' not found Shader 'Digger/URP/Mesh-Pass0': dependency 'BaseMapGenShader' shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen)' not found Shader 'Digger/URP/Terrain/Lit': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found Shader 'Digger/URP/Terrain/Lit (Add Pass)': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found Shader 'Digger/URP/Terrain/Lit': dependency 'BaseMapShader' shader 'Digger/URP/Terrain/Lit (Base Pass)' not found Shader 'Digger/URP/Terrain/Lit': dependency 'BaseMapGenShader' shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen)' not found Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found Shader 'Digger/URP/Mesh-Pass3': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found Shader 'Digger/URP/Mesh-Pass2': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found Shader 'Digger/URP/Mesh-Pass1': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found Shader 'Digger/HDRP/Mesh/Lit': dependency 'BaseMapShader' shader 'Hidden/HDRP/TerrainLit_Basemap' not found Shader 'Digger/HDRP/Mesh/Lit': dependency 'BaseMapGenShader' shader 'Hidden/HDRP/TerrainLit_BasemapGen' not found Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found Shader 'Digger/HDRP/Terrain/Lit': dependency 'BaseMapShader' shader 'Hidden/HDRP/TerrainLit_Basemap' not found Shader 'Digger/HDRP/Terrain/Lit': dependency 'BaseMapGenShader' shader 'Hidden/HDRP/TerrainLit_BasemapGen' not found Shader 'Digger/URP/Terrain/Lit (Add Pass)': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found Shader 'Hidden/Digger/URP/Terrain/Lit (Base Pass)': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found WARNING: Shader Unsupported: 'Hidden/Digger/URP/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Digger/URP/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launched and connected shader compiler UnityShaderCompiler.exe after 0.16 seconds Refreshing native plugins compatible for Editor in 11.21 ms, found 9 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 8353 Unused Serialized files (Serialized files now loaded: 0) Unloading 1050 unused Assets / (88.5 MB). Loaded Objects now: 8366. Memory consumption went from 0.69 GB to 0.60 GB. Total: 40.352500 ms (FindLiveObjects: 1.155900 ms CreateObjectMapping: 1.230800 ms MarkObjects: 9.372100 ms DeleteObjects: 28.591800 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> ======================================================================== Received Import Request. Time since last request: 136354.588521 seconds. path: Library/BuildPlayer.prefs artifactKey: Guid(00000000000000005000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Library/BuildPlayer.prefs using Guid(00000000000000005000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c078d797d3488b35937a12289036a09d') in 0.068950 seconds