int _PCLayerCount; #if _PROCEDURALBLENDSPLATS int _PCShowProceduralIndex; #endif float4 _ProcTexNoise_TexelSize; float4 _CavityMap_TexelSize; float4 _ProcTexBiomeMask_TexelSize; float _ProcBiomeCurveWeight; float4 _PCPreserveIndexes;