_ScatterControl("Scatter Control", 2D) = "black" {} _ScatterDiffuse("Scatter Diffuse", 2DArray) = "white" {} _ScatterNSAO("Scatter NSAO", 2DArray) = "bump" {} _ScatterUVScale("Scatter UV Scale", Vector) = (1, 1, 0, 0) _ScatterUVScale2("Scatter UV Scale2", Vector) = (1, 1, 0.5, 0.5)