using UnityEditor; using UnityEngine; namespace FluffyGroomingTool { public class PainterAddSpacingUI { public float paintDistanceBetweenStrands = 0.3f; public void drawAddFurSpacingUI(PainterBrushTypeUI brushMenu, PainterProperties p) { if (p.type == (int) PaintType.ADD_FUR) { GUILayout.BeginVertical(brushMenu.BrushDetailsStyle); paintDistanceBetweenStrands = EditorGUILayout.Slider("Strands spacing:", paintDistanceBetweenStrands, 0, 1); GUILayout.EndVertical(); } } } }