using System.Collections; using UnityEngine; namespace MalbersAnimations.Controller.Reactions { /// Reaction Script for Making the Animal do something [CreateAssetMenu(menuName = "Malbers Animations/Modifier/Stat", fileName = "New Stat Modifier",order = -100)] public class ModifyStatSO : ScriptableObject { public StatModifier modifier; /// Instant Reaction ... without considering Active or Delay parameters public void Modify(Stats stats) => modifier.ModifyStat(stats); public void Modify(Component stats) => Modify(stats.FindComponentInRoot()); public void Modify(GameObject stats) => Modify(stats.FindComponentInRoot()); } }