//Copyright(c)2021 Procedural Worlds Pty Limited using System; using System.Collections.Generic; using UnityEngine; namespace GeNa.Core { [CreateAssetMenu(fileName = "#SCRIPTNAME#", menuName = "Procedural Worlds/GeNa/Custom Builders/#SCRIPTNAME#", order = 1)] public class #SCRIPTNAME# : AreaBuilder { // Builds any form of Town or City in a given area. protected override List BuildArea(Vector2 axis, AreaFinder.AreaPoly area, float lotSize, List buildingSpawners, List buildingPrefabs, GeNaSpline roadSpline) { throw new InvalidOperationException("Build Area in #SCRIPTNAME# must return a list of Nodes!"); } } }